![]() ![]() Every document on this project refering to GitHub terminology and links will be altered to instead use the GitLab terminology and links. If you want to see the current progress of The OSMOS/OSMOS development visit-us at. We will NOT come back to this Git hosting platform for theses reasons. We do not want our code to be used by this business house that is legitimately stolling our liberty with their « operating system » called « Windows 10 » which is the synonym of « data collector » nor use this Git repository hosting platform with ads nor being forced to use Microsoft's proprietary software or « open-source » Visual Studio Code (which is NOT open-source in reality if you didn't figure out yet). Osmos is one of the most pleasing, relaxing and addictive games we've seen, and this iPhone edition is just as essential as the iPad, PC and Mac versions.The OSMOS has now moved to GitLab because of GitHub being bought by Microsoft. The dreamlike graphics and ambient music really help you unwind and at times you'll get completely lost in it and feel like you're drifting through Space. Osmos is a game like no other, and it's stunning in its looks and sounds. There are six different arenas to battle in, and the multiplayer mode supports play between iPad and iPhone versions of the game. The multiplayer mode in Osmos lets you play against your buddies locally over Wi-Fi, or against strangers online. Odyssey mode sees you tackle a series of 72 levels within the Osmos 'Blobisphere', while Arcade mode lets you play any level at your choice of difficulty (this needs to be unlocked in Odyssey mode first). There are three game modes in Osmos - Odyssey, Arcade and Multiplayer. In-game instructions are excellent, and all the controls work perfectly. Osmos has been excellently transferred to the iPhone's small screen. It's extremely absorbing and really easy to get totally lost in the gameplay. This unusual action is accompanied by really beautiful minimal graphics and ambient music. There is a variety of other motes to deal with, like repellers and attractors, which make Osmos more interesting, but never frantic. You therefore have to move gently around, aiming to drift into the right motes, and do nothing suddenly. The trouble is, you move by expelling matter, which shrinks you. Your challenge, generally, is to absorb smaller motes, and grow enough so you are the biggest. In Osmos, you control a 'mote', which can absorb other smaller motes to grow. ![]()
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